FocusLock Linux · Windows · Android
Lock away distracting apps and websites (Discord, Steam, YouTube, Instagram and more) for a set time, with a daily YouTube break, streaks and focus stats.
Free browser games I built by myself. The Dev Tools tab has AI tools for indie developers, still in progress.
Everything below is hand-built, runs straight in your browser, and is free to play.
One word a day, the same for everyone. Guess it, then share your score with friends: no spoilers, just green and red squares.
Use your vocabulary to choose your fate!
Use your clicks to get a rich life!
Bet on a Car and WIN!
Tools for the parts of making a game that eat the most time. The Palette Maker is ready to use; the AI tools are still in the oven.
Pick a colour and get hue-shifted pixel-art ramps with cool shadows and warm highlights. Export for Aseprite, GIMP and Lospec.
Describe a character or object in plain words and get a clean, game-ready sprite back.
Coming SoonTurn one sprite into a full walk, attack, or idle animation sheet, ready to slice.
Coming SoonProps, icons, UI pieces, and tile fragments generated to match your game's style.
Coming SoonQuick sound effects and short chiptune loops for prototyping. No audio software needed.
Coming SoonOther ideas for indie devs that aren't built yet, but are coming:
Devlogs, postmortems, and the story behind each game, plus a look at who's building it.
A story-based game where you explore a town to find 22 different endings, like angering a fisherman at the docks.
What worked, what broke, and what I'd do differently for each finished game.
Coming SoonSmall write-ups on whatever I learn the hard way, so you don't have to.
Coming SoonI’m a game developer from South India. I started out building websites, but I got bored of it quickly and switched to making games. My first games were made with plain JavaScript and HTML, because that’s what I already knew.
That worked fine until I needed proper tools for things like menus and game screens. Doing anything advanced meant piling on lots of extra libraries. Switching to the Godot game engine fixed that. Its language, GDScript, feels a lot like Python, and I’ve been making games with it for about three years now. Every game in the Arcade tab came from that.
Watch my game trailers and devlogs on YouTube, find my code on GitHub, and play my games on itch.io.
If a game or tool here ever saved you some time or gave you a laugh, you can say thanks with a coffee. It helps keep the arcade running.
Buy Me a CoffeeEnding Simulator, a story game with 22 endings, is on the way. Follow me on itch.io and it’ll let you know when it’s out. New trailers and devlogs go up on YouTube.
Little things I built for myself and decided to share.
Waiting Godot started as a one-person arcade: small hand-built games that run straight in your browser. It's growing into a workshop too, built by someone making one right alongside you.
Community
Feedback, bug reports, and tool requests welcome.
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